Foreword#
👺 This afternoon, I interviewed for the TA position at Lilith Animation, and I was probably tortured for about an hour, from 2:30 to 3:30.
🥲 The other party was a young girl. When she came in to greet me, I thought she was HR.
🫠 It wasn't until she said she was the interviewer that I took another look at her. She looked very young, a gentle little girl, but I have already forgotten what she looked like.
🤠 Thanks to "Houdinini" for the insights during this interview.
Process#
The content I can recall is roughly as follows:
Introduce yourself
Ask about your last job
What games do you usually play?
Level of mastery in IK
Level of mastery in state machines
Action masks and blending
How do you communicate and collaborate with planners and programmers?
What is the achievement you are most satisfied with?
What is your level of mastery with DCC tools?
Do you have any sports hobbies? (Me: cycling)
If you were to develop a cycling game and you were the art lead, how would you plan the animation content?
Are you following any cutting-edge motion technologies?
How much do you know about UE's motion system?
If you were to rate your current level of mastery in UE from 0 to 1, where 1 means you can immediately take over a project, what score would you give yourself?
How much time do you think it would take to reach a score of 1?
What are your future plans?
I hope I can pass.
Written in Chengdu 2024/8/16 17:57
Follow-up#
I received the test questions. The task is to build a motion system for a sports game using UE4, but I currently don't know how to use UE 😓, I only know how to use Unity. Sigh, I guess I'll have to learn it now.
Written in Xinjiang 2024/8/26 14:57
Follow-up to the Follow-up#
I stayed up late last night until 4 AM and finished everything. I packaged it and submitted it to HR. After waking up today, I asked about the progress, and HR said they would give a response tomorrow. I scrolled through my social media, and HR looks quite pretty.
The test took a total of 10 days, with 4 days spent learning UE and 6 days completing the production, finishing a day earlier than the agreed delivery date. The progress was faster than I expected.
Today, I played LOL mobile for a whole day, and in one match, two teammates were AFK, yet we still won.
Written in Xinjiang 2024/9/5 19:42
Follow-up to the Follow-up to the Follow-up#
I didn't pass. Damn it, after the first submission, I received feedback, but the feedback was a bit ridiculous. They wanted me to change the bike's direction at the start to the camera's orientation, but during the cycling process, the mouse clearly controls the camera's view, and the arrow keys control the bike's direction. This feedback is very counterintuitive, and I suspect the feedback provider has never played a cycling game. In the end, I made a mess of the changes, and after submitting it, I still didn't pass. It's really abstract.
Written in Xinjiang 2024/9/20
Follow-up to the Follow-up to the Follow-up to the Follow-up#
I got hired at Paper Games, and I’m already working. Lilith is out!
Written in Shanghai 2024/10/24 20:25